Halo Reach Review
Okay, so this review is roughly, a year and a half late, but I have a very good reason for that. I never played Halo Reach until recently. There is a good reason for that too. The reason I never played Halo Reach is because I despise the Halo franchise. Yes it’s true. A console-monger that doesn’t like Halo? Perish the thought. To me, anything post Halo: Combat Evolved was an exercise in redundancy, featuring standard shooter gameplay, a convoluted story, wimpy and uninteresting weapons, silly enemies and one of the worst protagonists in modern gaming. Again, Halo: Combat Evolved was new and fresh, and actually gave Master Chief some character, so that one isn’t bad. Every subsequent chapter, however, was. In any event, I managed to get a free copy of Halo Reach and decided to give it a shot. Nothing could have prepared me for what I was about to play. Halo Reach, to me, is almost an anti-Halo game. Much like how an anti-hero performs heroic actions, but is still not exact...